Deloitte sponsored innovation collaboration event – March 9th involving Google, Better Place, the Bionic Ear Institute, UTS, Horizon Power and others.
Results for #fastfuture – March 9th-10th 2010
green_dot RT @apglo Thanks to @jazzmind & Deloitte for a fantasic innovation/collaboration workshop. Corporate AU needs to do more of this #fastfuture about 3 hours ago from web
DorisSpiel #fastfuture was great, thanks @rexster, @jazzmind, @rosshill 4 facilitating the innovative explosion. Just now leaving the [...]
How “cutting corners” enabled a massive physics breakthrough:
http://web.mit.edu/newsoffice/2009/heat-0729.html?tr=y&auid=5232422
We’ve covered the earth with it, but we had no idea how it worked… until now…
http://web.mit.edu/newsoffice/2009/cement-0909.html?tr=y&auid=5356791
“Powerful” ideas:
http://web.mit.edu/mitei/news/spotlights/engine-innovation.html?tr=y&auid=5628667
Seriously, games are in my blood:
http://sliceofmit.wordpress.com/2009/07/15/mit-developed-video-games/
http://sliceofmit.wordpress.com/2009/07/30/mit-developed-video-games-redux/
For mummies who want to raise young innovators:
http://sliceofmit.wordpress.com/2009/11/13/pop-up-book/?tr=y&auid=5628968
And some other cool ideas:
http://www.popularmechanics.com/technology/industry/4332914.html?tr=y&auid=5628693
http://web.mit.edu/mitei/news/spotlights/engine-innovation.html?tr=y&auid=5628667
Thoughts on how digital products such as music and games can “defeat” piracy by stepping away from flawed comparisons to physical products and focusing on where the real value is.
The following are some thoughts on innovation. They came to me while musing on the theories of thinkers far greater than me during my travels in the US and the UK.
Leading up to coverage on EmTech, some reflections on life at MIT to get readers in the appropriate mindset.
Impressions from a chat with David Merrill and his team (Siftables) I also got to see the siftables in action!
Summary of UTS b21C panel discussion, as assembled via twitter and my own notes. For those who have a hard time following on twitter, here are the highlights.
Fail early, fail cheaply, fail often, but fail valuably by learning something!
Achievements can encourage players to try doing something that is otherwise not rewarded by the standard gameplay mechanisms. By engaging in non-optimal behaviours, players can often have a richer experience with a game, particularly in multiplayer environments. There is an enormous potential for this model to be applied to the workplace and educational environments.